Sahil Talwar // pwep consulting // version archive

Archive

It's about the journey.

Glow up.

I was struggling to create a consulting website without buzzword soup. It languished for weeks - then one night I was inspired, rebuilt it twice, and split it in two: Sahil Talwar and pwep consulting. Since then I've been building somewhere worth staying even when there's nothing left to do - I hope you feel that too. Every major version is frozen below and still runs, each set beside the one before it - drag the line to see what changed.

Rung 01 // 03 Sep 2026 // first rebuild

A night drive, as a game.

Seven weeks after v0, the page was replaced outright: a synthwave night drive framed as a video game. Orbitron, cyan and magenta on near-black, a road to a vanishing point under a neon sun, a fixed HUD, seven numbered sectors. The road, the city and the sectors are today's zones and waypoints, in two dimensions.

Rung 02 // 03 Sep 2026 // same night // the fork

The world, in three dimensions.

Second rebuild of the night: the drive goes 3D. The first Three.js world, a camera on a spline bound to the scroll, v1's road laid down in real space, v0's copy set beside it. From here every version is two sites on one engine, Sahil Talwar and pwep consulting, built and released together.

Rung 03 // 15 Sep 2026 // rounds 3 – 6

One man's continuous journey.

The vehicles stop being props parked in each zone and become one traveller on one path across both sites. The Archive is rebuilt as a stone tower with the library inside it. The Engine Room moves inside the station. The black hole turns gold.

  • The road physically becomes the highway; nothing crosses the gap through empty sky.
  • Leader lines from objects in the world to the cards beside them.
  • The camera is routed past Saturn instead of through it.

Rung 04 // 15 Sep 2026 // rounds 6 – 12

Leaves on the trees, streets in the city.

The near trees get individual leaves, the way the grass already worked: tens of thousands of cards in one draw, each turning edge-on as a gust passes. The city is rebuilt on a real street plan with blocks, a curved boulevard under the highway, and a river with bridges.

  • Statues and billboards appear; a low haze settles into the streets.
  • The camera travels at a constant speed instead of racing through the middle of each leg.

Rung 05 // 19 Sep 2026 // every approved take becomes the default

City, Observatory, Archive, Rings.

The plain URL now renders everything that has been reviewed, with nothing left behind a switch. The summit comes out of black under a rebuilt aurora. Saturn's rings become one continuous distribution of ice, from shader grain to drifting chips. The statues begin.

  • Glass towers lit room by room, a different lamp in nearly every window.
  • The river reads as water; the flicker on its banks is fixed.

Rung 06 // 24 Sep 2026 // round 14In production

The traveler, the tower, the planet, the river.

A first pass on the traveler, the Observatory's mountain, the Archive's tower and its clouds, the planet from the Archive and from orbit, the river, and the statues.

  • The city's far ground fades into the mountain instead of butting against it.
  • Zones build across frames, so the page no longer stalls while the world loads.
In production // this build is what is live today sahiltalwar.com pwepconsulting.com